She now moves faster and will inflict more damage with each hit. When her health bar has been halved, Echidna powers herself up. Though you can't perform a super Buster as Nero could, you are at least be able to stay in place when Echidna becomes stunned and continue the assault. Throw in a Rebellion Combo B and maybe a Stinger (careful not to fall!) and you can knock her health down quite a bit. Gauge, you can chip away a large portion of Echidna's health here. Though you can't Hell Bound your way up to her, wait until the bulb below her spits out a Chimera Seed, then Air Hike up onto her mid-section, toggle the Swordmaster style, activate Devil Trigger and use Shredder repeatedly. Gauge until Echidna roots herself into the ground to spawn Chimera Seeds. While Echidna is floating in the air, if you've upgraded the Trickster style, use Sky Star to propel yourself towards her torso, then switch to the Swordmaster style and use Aerial Rave to deal some damage. Hold down the Lock-on button to track her movement and use Dash just before impact. Toggle this style while Echidna is flying around the arena. The Trickster style can be used to avoid the majority of Echidna's attacks. This strategy focuses on the Trickster and Swordmaster combat styles, so remember which buttons are used to toggle them so you can switch between them on the fly. Dante's combat styles and differing skills mean a slightly different approach this time around. Den of the She-Viper - Boss Battle: EchidnaĮchidna's move pool is identical to your first encounter of her as Nero. In the Forgotten Ruins, use the Divinity Statue if you wish, otherwise exit into the next area to trigger a boss battle. The way out this time around is east, west, south and south again.
In each instance, take the path that the sun is shining on - even if it appears to be the path you used to enter the area - and you'll soon make it out of the woods. If you chose the correct path, you'll find yourself in an area identical to the first. Think how the shadow of something would appear in real life if the sun were shining behind it. To get out of the Lost Woods, you must take the path where the archway shadows are pointing towards the statue in the middle of the woods (see image below). You've been through the Lost Woods once before, but here's the explanation again, just incase you made it through the first time based on sheer luck. Take them out (with Devil Trigger active, if you must), or simply avoid them and run to the statue in the center. There are a couple more of those annoying Chimera Assaults to deal with here. Move underneath the stairs and through the door at the end of the way. Use the door up ahead to enter the Ruined Church.īlue Orb Fragment - Attain a style grade of A on the Combat Adjudicator in the church's western room to receive the fragment and a large amount of Red Orbs. Eliminate the two Mephisto first if you wish, otherwise move through the black fog below the bridge to proceed. The exit here is actually underneath the bridge in the middle of the area.
Defeat the enemies, then make your way to the north exit and head through to reach the Lapis River. More Assaults to deal with here, but luckily these ones aren't infected by the Chimera. When the way is clear, head up the stairs to the east and through the black fog to reach the next area. Activate Devil Trigger to take care of them quickly if you must, otherwise pound a way and try to avoid taking too much damage. The Assaults are much faster than the Scarecrows, and that quickness, coupled with the almost unavoidable swipes from the Chimeras make this a decidedly deadly pairing. The trouble with these guys is that they've been taken over by the Chimera in a fashion similar to the Chimera brand of Scarecrow you previously had to deal with. The area is immediately sealed off and a group of Assaults spawns. Afterwards, move through the black fog at the start of the eastern trail to enter the Windswept Valley. Jump down from the balcony in the middle of the walkway and eliminate the Scarecrows and Chimera that spawn below. Take the eastern exit, as the other will lead you right back to the Ancient Training Grounds. To start, move south along the walkway and hop down to the area below. For one thing, any path shrouded by black fog will not bring you to the area it should because of Echinda's influence on the forest. You've been through here before as Nero, but several things differ this time around. Devil May Cry 4 - Mission 13: The Devil Returns